Jump Thingy 1.0
Jump platform game
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Jump Thingy is a simple platformer game where you control a character that must jump between platforms while avoiding falling off the screen. It is a project developed in C using raylib as the graphics library.
In Jump Thingy, your goal is to keep the player moving across platforms without falling into the kill zone. Platforms are generated randomly, and the player can move sideways and jump to avoid obstacles and keep progressing.
To compile and run the game, you need:
You can access the documentation directly online via GitHub Pages: Jump Thingy Documentation
If you prefer to generate and view the documentation locally, follow these steps:
docs
folder is located, run the following command: docs/doxygen
directory. Open the HTML files inside the docs/doxygen/html
folder in your browser to view the documentation.A: Move left. D: Move right. S: Reduce falling speed. R: Restart the game.
The game includes a Debug Mode to help with development and testing. You can enable or disable it by modifying the globals.h
file.
includes/globals.h
file.DEBUG
macro to 1
to enable debug mode, or 0
to disable it: . ├── CMakeLists.txt # Build configuration with CMake ├── docs │ ├── Doxyfile # Documentation configuration with Doxygen │ ├── doxygen # Documentation output ├── includes # Header files └── src # Source files
The goal is to avoid falling into the kill zone while jumping across platforms. Use A and D to move sideways, S to control your falling speed, and R to reset the game. Try to survive as long as possible!
This project is licensed under the MIT License. Feel free to use, modify, and share it.
Contributions are welcome! If you find a bug or have a suggestion, open an issue or submit a pull request.
Developed by Uwiwiow.